Beauty Render
Beauty Render
LookDev
WF Render
WF Render
Texture Map Breakdown
Sculpt ZBrush
Maya Viewport
XGen Guide
Case Study · Character Production
This is a 3D character created for a cinematic project for Dubai-based studio Grey Sea. The character was developed using a cinematic production pipeline, with a strong focus on realistic forms, material definition, and final presentation quality. The character has a mysterious, nature-connected vibe, shown through small details like the moss on his forehead.
Workflow:
Sculpting: ZBrush
Clothing / asset development: Marvelous designer / Maya
Texturing: Mari + Substance Painter
Final rendering: Arnold in Maya
Beauty Render
Beauty Render
LookDev
WF Render
WF Render
Texture Map Breakdown
Sculpt ZBrush
Maya Viewport
XGen Guide
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